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I'm sorry for resurrecting an old post, but @llamagod can you elaborate on your "Object list" approach? In particular, do you add all Objects to...
TerraBrush v3 update: v3 now includes quite a few additional features that v2 doesn't have, as listed below: v3 now includes a layer system,...
For those who may not know this yet, v3 is a highly modular and fully reworked implementation of TerraBrush. The TerraBrush object relies on a...
TerraBrush v3 update: The brush painting system is finally complete, so v3 is finally usable! :cool::cool::cool: The code is a bit messy, the...
TerraBrush v3 update: Support for Provider (plugin) dependencies is fully implemented. A few things are yet to be worked on, but all in all it's...
TerraBrush v3 update: It's been quite some time, so some of you may be wondering if the project is abandoned. Don't worry, it is not. V3 is at...
That's also a useful yet doable idea for v3. It should make it to the alpha, but first and foremost I'm trying to get everything up and running. I...
TerraBrush v2.1.3 released. Changelog: Fix projector not appearing for terrains taller than 1000 units or terrains moved on Y axis
That's a really nice idea, I might go ahead and implement that, but it won't be that great for the actual painting. I might test this out later....
Yes, it will be possible. Come to think of it, the smooth height option does in fact blur the heightmap! The "quirk" I envisioned is exactly...
v3 is going to be completely reworked, with much more flexibility and modularity. Previous versions of TerraBrush were always capable of running...
TerraBrush v2.1.2 released. Changelog: Code reorganization UI Improvements TerraBrush v3 is coming soon with big changes and more...
TerraBrush v2.1.1 released. Changelog: Fix exceptions when painting was enabled with invalid terrain data
For those of you looking to use MonoDevelop 6.x with Unity but can't get Unity Debugger Add-in for Xamarin Studio 6 to work with MonoDevelop,...
This tool currently supports painting textures only on the terrain. It should be possible to include support for detail maps (grass, flowers,...
TerraBrush v2.1 live on Asset Store. Changelog: TerraBrush now supports One Click Paint, or painting the whole terrain with one click Custom,...
I've made a private conversation, please reply on that conversation for further correspondence. EDIT: Issue resolved and fixed in v2.1.0 which...
Hi, This is happening because of an unchecked null variable in the Editor code. Please use the "Component/Terrain/TerraBrush/Add For Active...
@Meltdown I understand, but right now, I've elected to scrap the whole thing and start from scratch. I'm working on a pretty advanced obstacle...
I didn't notice that the Documentation hasn't been updated! I'll upload the update right away. Meanwhile, the Component Menu should work. After...