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I checked one more time, that was my mistake - i rewrote data with new encryption key and tried to read with the old one. Thank you very much!
The reason I updated anti-cheat toolkit is a problem with iOS builds(not released yet), while android builds(released on google play) are ok. If...
I did CodeStage.AntiCheat.ObscuredTypes.ObscuredPrefs.SetNewCryptoKey ("e806f69e7aea3ee30fe27a6abfae967f") on monobehaviour start method, now...
I'm afraid it didn't help. It gives me a string, but it isn't what was saved. Maybe I should try another encryptionKey or should to change...
Hi Dmitriy, I used Anti-Cheat toolkit in my project and yesterday I updated from (1.0.1.2) to the latest(1.2.8). Now I'm stuck with a...
I extracted google-play-services.jar and deleted ads folder. After that ads were ok, but playgameservices plugin started to send me weird...
could you share your repacked jar, please?
I have game which uses resources as actively as asset bundles. Loading logic is quite primitive: try to load from resources, if not found,...
unfortunately, not. I rewrote server instead.
No! I know what www is. You misunderstood the question. I already have working server on amf lib, now I want to make a client to communicate with it.
Hi all. I have a published flash game on the web(client-server). Everything is implemented there: specification, server-client message types,...
I've used assetdatabase.createasset save assets, but new material resets texture. var atlasMaterial = new Material(mainShader);...
Hi! It's me again :) I have this texture save method: public static void SaveTextureToFile(Texture2D texture, string fileName, bool...
You're absolutely right. Moreover, dividing submeshes into meshes isn't nessecary, I can just update uvs in mesh and then combine only itself to...
Yeah, I knew that. Problem was I couldn't know from which texture uv was taken. I've solved my problem by dividing all submeshes to different...
Hi. I'm doing some optimization stuff and trying to pack all materials to one material. Here's my problem: I have mesh with 5 submeshes(5...
I have problem related with multiple materials that cause creating multiple submeshes. Here's the code: public void GenerateView() {...
I have the same problem and have no idea how to deal with this. Could you explain what do u mean by removing and reimporting material? Just delete...
http://forum.unity3d.com/threads/97043-Sqlite-for-Android-help-please?highlight=sqlite+android here's solution - compiled .so library
yeah, it's working as it should. Thanks!