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The [DrawWithUnity] attribute fixed it. Thanks so much. I didn't have to use that attribute a month ago with previous versions of Animancer and...
Yes, I am using the latest version of Odin inspector. No errors - but if I click on the Preview button I see the list of animations in the...
I'm using the latest version of Animancer (7.0) and MixerTransition2D properties are not showing the list of animations in the editor. I have a...
Do we have to use something imported from Pixyz? And does it have to be an individual product show case or could it be something "outside the box"...
Were you able to fix the issue with the Ragdoll Editor? I'm having the same issue using Unity 2019.2.10.
Is it possible to use Odin to save a reference to a ScriptableObject inside a serializable class? For example, I have a ScriptableObject class...
If I'm creating multiple characters for a game, is there any disadvantage to using a single base prefab and just activating the proper game object...
For anyone getting the Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/AdvancedTrigger.cs(39,30): error CS0115:...
Would it be possible to add static or dynamic prefabs on a planets surface? For instance, adding a bunch of 'resource nodes' that a player can...
sliced3d: is it possible to only highlight a child object? I've got a model of a character and one of the child objects is a "hand", and I want to...
I've been going through the M2H networking tutorial, and kind of transposing it to C#. I made my own little tutorial that follows along with the...
I'm relatively new, so I'll just describe the process in detail as best I can. My end goal is to have a wall composed of separate rectangles that...