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Thanks for your reply @lordofduct, this was what I was looking for. My question was never to make micro-optimizations, but to find the 'standard'...
Sorry but I find it that hard to believe. I understand in terms of performance the difference may be minimal, but the same thing, I don't think...
When you set it manually, the reference is already assigned at runtime. When you use the GetComponent, some processing power is required.
Hey guys, in alot of code examples I see the following private Transform _trf; void Start() { _trf = GetComponent<Transform>(); } instead of...
bumping thread
@Joe-Censored I understand code can be used by Unity or some other DLL that I'm including in my project, but lets assume that it isn't being...
You are right, I was mixing concepts. Thanks for the heads up. This was mostly out of curiosity, not so much about the space it would ocupy in the...
I know that everything inside the Resources folder is allways compiled because its designed to be called at runtime, and everything outside of it,...
On the first project it makes sense because we have a ton of big and tiny objects, and sometimes we had alot of them running Update when they...
Hi guys, In one of the projects I'm working on, we decided to merge multiple Updates into just one. We have the objects in the Start add...
I agree 100% @Kiwasi . In my case, having a contract would serve more as a deterrent to prevent bad behaviour than an assurance of pay, because I...
Since my target clients aren't that technologically litterate, I'm not too worried about reverseengeneering my code. Maybe a popup that allows the...
I'm loving the discussion here guys! So far I'm more convinced towards the watter mark (either a full screen one or a small one on a corner) or an...
I havent researched enough to decide going freelance or opening a company but with either I am somewhat legally protected because I'll allways be...
I'm working on a object visualizer tool. This is a pretty straightforward thing to do in Unity and that is not the problem. The problem is, I have...
Hello guys, I need some help with a math/logic problem. I have a plane defined by its center (world coordinates), forward and up direction, and a...
I'm working on an web application that uses Unity as a 3D visualiser of objects. I'm running Unity with 'WebGLInput.captureAllKeyboardInput =...
Hi guys. It seems this new version of Unity is generating files for webgl builds in a diferent way. I've tried looking for a new way to load the...