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Long story short, I have a hexagonal grid and a working system to create paths, but have run into a few different walls when trying to implement...
Basically, yes. I need to get that list and pass it on to CreateButtons at the end of the EquipmentMenu script
tl;dr: Debug.Log(list) returns System.Collections.Generic.List`1[ItemDatabase+item], but for a method I need to return direct reference to the...
Found this thread in my bookmarks. Never fixed it, remains to be the absolute bane of my existence and grinded (ground?) the project to a halt....
@Trigve I'm just gonna pop the entire project HERE. It's a slightly older version but should serve the same purpose. It's one big mess full of...
I have a bunch of models, some of which work with my programming and some which don't, despite supposedly being made the same way. What I noticed...
@Trigve Really sorry about the late reply, apparently one of my email addresses had some issues. The explosion of hope when I saw new messages on...
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I'm using pretty simple temporary meshes, and the weights are fairly straight cuts. Went through some of the meshes and couldn't find any vertices...
.blend files face the Y in a different direction than Unity does. .fbx files don't have that issue as far as I know, but those present me with a...
[MEDIA] See video for clarification. Not sure what further info to provide as I'm still not entirely sure where the issue stems from....
Ah, too bad. Haven't found anything groundbreaking myself either. Really appreciate the effort though. Gonna keep trying
Ran into some even stranger rotation problems where I had two instances of the same part/file, neither of which had any in-editor rotations on...
Well, after a quick test run I'm even more confused. Exported as an .fbx with scaling at 100. When added to the scene, the size is correct, but...
I did try that, but I ended up with a 1/100 scale version when imported to Unity, and the mesh combiner made the whole part apparently invisible,...
Well s**t. Never even realized that's how Blender handles sizes in object mode. That really seems like the issue, changing the object sizes in...
Went through the meshes for safe measure and found no scalings. I mean, some of the meshes aren't exactly size 1,1,1, but changing these values...
The skeletons for each part are identical, yeah. I built all the meshes around the same base skeleton file. No errors popping up on the console....
No problem dude, you're already doing way more than could be asked of you. I have a working base knowledge, but am completely clueless when it...
Really appreciate the help, like you don't even know how much, but... I'm just having a really hard time using this, let alone getting a hang of...