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I fixed my problem. I used unity's standard - Transparant-Diffuse (Alpha-Diffuse.shader) and added my own transparency property. Here my new code...
Heya , I am working with Hololens, and try to make an transparent object. I created an basic unlit shader with transparency supported. The only...
Wow thank you!! haha i hace tried to figure this out for hours! haha and it was pretty easy xD But thanks! :) i can go further now. My code:...