A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm on Windows10 64bit Enterprise, and Unity Version 2019.3.2f1. Like PigletPants and cirE0205, I too have to use the older v2.03. v3.0 and 3.1...
Please allow the ability to disable vertex merge in the FBX exporter dialog. By default, vertices in the same position are merged into one...
@Peron803 2.0.3 works Seems like versions 3.0 and up use a different FBX sdk. Neither of them work for me. @Unity This is the error I get 100%...
It was working fine in 2019.2.6f1. It was so useful I used it all the time. Doesn't seem to work at all in 2019.3.2f1. Steps: 1) Enable official...
Unity 2019.2.6f1 When using Unity 2018.xxx I was able to launch the physics debugger once (during Play or not) and it would persist (be usable)...
@Todd-Wasson Thanks a lot for taking the time to tell me this. It's extremely appreciated. I'll consider this question as resolved, thanks to you!
tl;dr could anyone tell me if it's possible to set a sprite as a "GPU sprite" in Unity? (So it's processed solely by the GPU.) I'm developing on...
Hello, I'm running Unity_v5.5.0f3. The information here regarding creating a solution seems a bit outdated. On Unity 5.5.0f3 there's a new...
I've spent an hour googling around for information regarding exporting models/objects/stuff from Cubic Studio and importing them into Unity. I've...
Thanks again for the all the replies, meh11. It seems that the higher ups here are cool with the offset call in that shader I linked. It wasn`t...
Blend the outline, fading it outwards. Would that be with an alpha channel, or some other way? Since there are other transparent objects and...
Thank you very much for taking the time to offer up some help, meh11. I will forward this information to a coder here. At the company I work at...
Thank you very much for your replies, Daniel Brauer and Dolkar. I adjusted the thickness of the line on my end, and it looks better (most of...
I`ve been googling for the last few days looking for a way to eliminate or at least reduce tearing in a (toon-esque) outline. I would prefer...