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Hi! I would like to combine meshes at runtime, instantiated from the same prefab. The prefabs are lightmap-baked with Bakery, and the "preserve...
Thank you Peter, that helps!
Now they even sent me an email about that. The email links to this page...
Hello, I've got a notification in my dashboard: "Action Required: Update to the latest Cloud Diagnostics User Reporting SDK To comply with PIPL,...
Hi, after upgrading unity versions, I'm now getting Assets\NoSuchLocalization\Plugins\RTLTMPro\Scripts\Editor\RTLTextMeshProEditor.cs(8,41): error...
Hi, thanks for making this great asset! I've got a question, will you support the new in-app review system for Android? It seems it doesn't allow...
The two factor auth refuses to send me a code via text message, is that related? Anybody else experiencing this or is it working for everybody else?
Hi! I'm having the same issue. My project is published and showing ads. In the dashboard, one project is showing the users, the other one is...
Where do I set that? Is it the shader in the generated terrain material (TerrainMaterial_xxxx)? I've set it to PBR_4Splats4Normals and it doesn't...
Hello Tam, is there a way to set the terrain to smooth shaded instead of low poly flat shaded? Also, apparently my smoothness tool stopped...
I've got another question; the shadow color is working well, but I'm wondering if there's a way to get rid of that gap around the screen edges?...
Oh yeah, thanks! I think just the light and shadow color is actually what I want, I missed that. I'm gonna test the tinting again after...
Hi! I can't seem to get tinting to work on mobile (iOS); It looks good in editor, but on device, the object with the tinting shader is magenta. Is...
Hello, when I play in editor everything looks fine. But when I build for iOS on device, all ShaderOne meshes have turned black. Version: 0.22 Do...
The internet needs more heroes like you! Thank you for posting that here. There is no indication what so ever, why the agent would refuse to be on...