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Thanks, I will look into that. Does it need to be attached to each bone that is twisting weirdly? Also, I was wondering if there was any way with...
Hey, I am actually not using rotation weight at all. Do you have any other suggestions?
@Partel-Lang ?
As a continuation of my previous post, I tried using the Dummy object that was included in demo scenes to ensure the problem was not with my...
Hello, I am trying to use the FBBIK system to pose my character, but when i put my hand target in a certain position, the shoulders start twisting...
So, are you saying that Vectrosity now uses a canvas in order to have lines, and this canvas is something that is created when you run the scene,...
That is counter to everything I am trying to do. The whole point is that I need a line to be visible without running the scene. What I am doing is...
What did you do to get that screenshot? Telling me it works, when it obviously does not on my end with no explanation of what you did is not very...
If by the compilation errors you mean the missing parentheses at the end of adding points ( -> pointList.Add(new Vector3(-5,0,-5)): ) Then that...
Hello, I seemed to have fixed my problem of getting errors when trying to create 3D lines in the editor by changing the following lines in the...
As vectorline.vectorObject is no longer a thing, and instead there is a rectTransform, and a drawTransform, how would I do the following: I am...
So does that mean, at this time you do not know of any way to make a 3D line in the editor using Vectrosity? Also, do you have a timeline, even a...
Hello, I have recently updated to Vectrosity 5, and I had code that would create 3D lines within the editor, (i.e. without ever pressing the big...