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Nice! @polemical cant wait to dive into these. My Settings menu was next on the agenda after I fixed these performance issues. Right now I'm...
I think you're right about the resolution. The biggest noticeable performance increase I got was when I disabled vsync count setting, and...
I have the Qualcomm Snapdragon profiler, but I can't get it to work with either of my two adreno phones (506 and 540) and I was wondering if...
I noticed after updating to omnisharp that one of my plugin namespaces wasn't being recognized anymore. Then when I brought up omnisharp in the...
I think this is the ticket. I've been experimenting with setting the DPI. I set it to 72 and my fps wasn't dipping much lower than 30 (seems...
Lol, lovely. Welp. This is day four of me trying to figure out why my very very basic scrolling shooter game gets 12 fps with no custom shaders,...
@bgolus I was hoping that I could just set the reference resolution on the camera (set to screen) to the desired resolution and it would upscale...
I'm running the Snapdragon profiler. Getting green on device and connection status, but no data coming into realtime, trace or snapshot modes...
Thank you for this link. I was clueless as to where to get said profiler for the GPU. I'm awaiting approval for registration as we speak. I ran...
@polemical Well at least I'm on the right track now. I dug out my old galaxy s8 and am gonna try that as soon as I get it updated. If its just...
Turns out, my phone (Blackberry KeyOne) gives you several options when plugging into USB. Charge and Data, Charge Only, and Boost Mode. To get...
Tried removing vulkan and running with Opengles3, disabling multithreading, among various other settings with the same results... still waiting on...
Gonna look into that, thanks. Here is a test with the basic Mobile 3d template, just an empty scene w/skybox, no URP [ATTACH]
@polemical This is with all shadows disabled, no post processing, and roughly 15k tris in scene. I disabled the directional light and have one...
I can't figure out why I am getting such low fps on my mobile (android) game using URP. Could textures be causing this? I read somewhere that...
My problem is step 4... "When the application launches on the device". --It doesn't launch on the device... however, logcat fires up and just...
I can use profiler on Unity Remote with phone connected, but its not reflecting the real framerate and performance of what the actual app is...
Yeah something is totally screwy here. I disabled post-processing entirely with the same results... editor plays great, but when I download apk...
Using android remote, things work fine (of course, on the actual phone fps is not nearly as good as editor on pc) However, I recently did an...
If anyone new to Google Play Console is curious, it took about 4 days for my app to get approved