A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Oh ok. I there a setting to safely turn it off when nothing is selected? If not can I go into the script ?
Does anyone know why the UI frame remains when nobody is selected? Is this a bug on my end?[ATTACH]
One more thing Is there a way to put in talent trees for specific units via the perk system?
Hey songtan I really like your asset. I am trying to animate my first unit and my question is two-fold. I wanted to know if there was an optimal...
Ah, that's cool. So there is a built in Flip() function that I can call in the asset? I was going to put it in myself but if it's already in there...
Liking the package so far, but would it be easier to wall jump if there was an option to flip the sprite/model after you wall jump so you can jump...
I know that in 4 you were unable to do so but in 5 can you generate NavMesh at runtime for something like a procedural dungeon?
Thanks. I'm still unfamiliar with the overall systems but I just wanted some clarification before I bought it. Is a tile the same thing as a room...
This looks pretty cool. I just have a few questions: Is there a way to have "special rooms" like a randomly (or specifically) placed item shop?...