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Okay, thanks. That's what we were afraid of and it looks like there isn't an easier way to do it. Shame you can't have static variables that are...
Any ideas on ways to possibly have two combats being shown at once (in different scenes)? It seems like simply duplicating the scene and running...
You can simply replace the model of any unit and it will work as the logic is on the unit script itself and not on the model. Simply change the...
Yeah, I've been using _TBTK.cs to guide it. I have the nodes set to Layer29 and the unit set to Layer31, but right clicking on the unit doesn't...
What layer are the units supposed to be on? It seems I can only get info for a unit by right clicking if it is set to layer 29 (Node) instead of...
Layer-29? Looks like that's the issue. public static int GetLayerUnit(){ return 31; } public static int GetLayerInvisible(){...
Looks like most of the issues were due to UI layers changing or something. We did run into an issue with " GetNodeFromCursor() " in UIInput.cs ......
Just updated from Unity 2019 to 2021 and having some minor issues with TBTK's UI. Specifically, right clicking on a unit to get the stats no...
I recently upgraded our project to Unity 2021 and was wondering what would be the easiest way to get the more traditional and simplified layout of...
Sorry to hear about all this. Just stay calm and don't worry about a Unity asset. Things will get better and all these issues are tiny in the...
Agreed. Having some issues with it now when I'm testing 2021.3 to update my project. Looks like it is missing some functionality (or at least I...
I think I found a minor UI bug in UIOverlayUnit.cs on line 212ish: void UpdateScreenPos(){ Vector3...
Gotcha, that's what I thought. But the melee attack stat block has a few weird things like its own HP or something? Is that just ignored, along...
What about the melee stuff? Never heard about that. Is it just an entirely separate stat block or something?
@songtan : Haven't heard back in a while. Maybe Unity didn't update you on posts here? Was wondering if there's a way to chain abilities (have one...
There is a way since I've been doing it a lot as that's basically half of my game. We store them in a list and then pass them over. We don't...
Yep, that did it. Thanks! =)
Yeah, it looks like that's the issue. They all have the same "fileID" in UnitDB since they are being created from a single template that is then...
No, we add units to the UnitDB programmatically since it is a lot of units being created from a spreadsheet, converted to JSON, and then used to...
Random question, but we're having weird issues with UnitManagerEditor Window. The "Starting Units" drop down list sometimes doesn't populate with...