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Will this be supported in the new Unity Flash build? We're currently in the middle of a project thats being released via the Unity->Flash...
Just checking in on the 3.5 flash functionality for EZgui. Is there a timeframe for its release? We're currently working on a sizable game project...
We're looking to make our more games page(s) in our apps be dynamically hosted from an online server, with a caching system on the device (iOS or...
Has no one had this problem before? I've found references to setting up a DB, and sending the information from Unity to the DB for...
Is there something akin to the openfeint/agon/scoreloop that the iPhone has, but for web based Unity games? Looking to do a game that can be...
We're using this code to create a hardlink to an app on the app store, but how does one go about creating a "search" based link? Working:...
Curious if there's a way to create asset bundles on the fly, server side, then save them and stream to an end user web player? I know we can...
The audioClip's are all in the scene, and are attached to the main camera (which has all the variables and matching sounds assigned). By...
I've got these assigned in the top of the overall script, and then assign proper audio files to the variables. var giraffeNoise :...
It might be easier to store this information in a hash table instead of these loops, but i'm fairly new to UnityScript (coming from a python...
This is the whole function thats being called: function cardSound (match : GameObject, nameCard : int) { var mySource : AudioSource;...
Getting this now with that change to the AudioSource call: The best overload for the method 'UnityEngine.AudioSource.Play()' is not compatible...
I am trying to get the name of an object, and if that object matches criteria, play a sound that has the same name plus an extra qualifier....
Heres the problem: Multiple transparent/diffuse materials and textures mapped to planes that are layer on top of one another (spaced a bit apart)....