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I'll let you know if I manage to make it work. For now I can confirm, it does not work for Unity as Android library. I use "RederOutsideSafeArea"...
When you have your native app and launch Unity from inside. As described here:...
@Firemaw thank you for the tool! I faced a problem with this tool though. It works perfectly if used normally. BUT it stops working if I try to...
Ok, It seems like the way of things with Unity, but still would be desirable to have an easier workflow when generating Library for your team...
This issue involves AR, Android and Unity as a Library "libmain.so not found" error is displayed when building a project with Unity as a Library...
1) I exported the project for Android build on Windows 10 using Unity 2020.2b2. 2) I passed the build to the Android developer to in the Android...
Today I faced the same error again! But, I just closed the error window (didnt press any button there). The next time the project opened with no...
Let me follow up on this case. Ok, I spent a lot of time trying to figure it out. Finally I made it work. Not sure which of the steps are...
I sent a report with BugReporter. Attached an empty project that shows the same error.
I tried that. It didn't work for me. Still cannot open any projects (even the new empty ones). I've been using 2020.2.0a and later 2.0b. No luck....