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Removing Burst from my package list results in a working standalone build for me 2020.3.6f1
Seeing this issue in 2020.3.5f1. Using Addressables, Burst, TMPro, Odin and little else.
Looking at the second bullet point in that bit of the docs, perhaps there is a strategy available where everything that gets put in...
There's a new section in the docs (or maybe i just missed it last time?) Note: If you mark a GameObject in an Addressable loaded scene as...
Hi Chris, Have there been any changes to the public API on the Light2D component yet? Some key things that were missing before were the ability...
Hopefully someone at unity will respond? I'd be curious to know some more about the decision making here.
No not yet, I'm having to instantiate it via script. It seems like this is actually the designed behaviour. What I want is for the scene to...
To make the editor behave as close to the built player as possible you would have to build you addressable groups then select "use existing build"...
If I place a prefab into an addressable scene then build the addressables groups, that prefab is duplicated and bundled in with the scene, to be...
I'd be interested in this feature too.
Has anyone received any news about this? Any official response?
I'm looking for a way to automate generation of font assets as and when translation data gets updated. I currently do this manually by pasting my...
I'm seeing it too - 2019.3.0f3, URP + 2D renderer, Any scene with line renderer and / or shuriken particle systems.
Thanks!
Hi, just noticed that the sorting layer target field on the Light2D class is not exposed in the API so i can't set it via script? Is there any...
Yeah this worked for me too, i guess i just wasn't looking there since I'd just migrated from PPv2. Thanks for the help.
Ok I'll try that, thanks for posting your solution.
Are you using the 2D renderer? I'm having the same issue. My thought was that the 2D renderer was causing it but idk.
Hi, I'm trying to generate a tilemap from an editor script. I have gotten as far as generating the tile assets via script from a folder full of...
Is is possible to draw only certain lines? For example if the mesh was a plane with verts arranged into a regular hexagonal grid, could I draw...