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Is there any way to remove these hundreds of test subscriptions from the queue? (we have 830)
OnPointerDown works fine Previously to 5.3.5 the clicked gameObject was put into EventSystem.current.currentSelectedGameObject right after click...
Simple UI Images with some code like this below are not considering selected anymore ( public class SimpleTest: MonoBehaviour,...
Here we go again with Unity 5.3.5
Looks like we have the same problem with upgrading the game with the large PlayerPrefs on iPad Mini ios 9.3 (and 9.0.3) Unity 5.3.4f1
Got this "fixed" with turning off Metal and leaving only OpenGL in build settings
My problem was solved after removing Metal from build settings. We don't use unusual shaders... P.S. Built in 5.4 beta 6 (it had same problems)
5.3.2p3 app works fine on ipad2 on the new devices it launches ok but crashes right after when you launch it second time it works ok
Still problems with arm64. Looks like the problem is Loadlevelasync. Investigating further.
we got this error with the test ads do they work with the rewarded video?
You probably have the Image without Sprite there. Bug is also well-known and is repeated every second version of Unity )
And what about 5.2.1p1?
Same errors and sympthoms when prime31 is showing video using their LiveTexture plugin.
Changing interface in my game from English to Japaneeze takes like 5 seconds. Probably cause of rebuilding dynamic font texture. I think it was ok...
we are checking products via if (IOSInAppPurchaseManager.instance.products.Count <=0) { //do not show store interface...
Sorry if the topic was covered before. Is there (or planned) support for text-to-speech?
Installed Unity5(beta12). I do have serial number and Pro. But i cannot see - export to WebGL option. Can it be not included into the license by...
Seems like fixed in 4.6 rc1. Returned some my code from gameobject.SetActive to Destroy and no errors.
Next question :) Where is my "Done" button when using multiline text? (Input field is hidden) I have only return which i want to use for new...
Got this error in b21. It is fired after i destroy my old objects. I thought i had to remove some event listeners OnDestroy but failed to fix it...