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Shaders are by and large designed to process vertexes of geometry and pixels being rendered to screen or offscreen. Usually thsi is done in a...
The video you have was stitched without being leveled. Notice any other 360 videos have level horizontal lines. It's possible to take into...
What's the best method to check the intersection of the device (with camera) and a game object? As the user moves in AR space I want to trigger...
Re-created the test project from scratch and was able to get it to compile. Choosing ARKit 2.1 and AR Foundation 2.1 and setting flag in player...
It would be great if Unity posted clear guidance on using AR Foundation/ARKit for iOS. I have the same compiling issues as others here trying to...
This thread discusses specific versions 2.2, 2.1 with similar issues. Might be helpful....
For stereo I had to render as 2048 x 2048 so each image is 2048 x 1024. Note the edge artifacts and quantizing artifacts in the sky.
One key thing to note Unity cuts off maximum size of video. You list 4096 x 2160 as maximum for 264 While technically true by some standard, most...
Thanks. Good to hear. I did recordings previously with the Unity 360 and had done some 2-3 years ago with one of the assets from the store. Both...
Would love to use all of these tools to generate 360 video previs but current quality level of any recorded 360 is very poor. Are there any plans...
-------- Update 6/7/18 Some of the clipping and ghosting anomlies seem to be from trying to use 3D Game Kit as an example. It would be great if...
I'm having a few issues with 360 video recording. Latest Unity (2018.1?) In this test I've taken the 3D Game Kit, plunked in a camera in level 2...
Unity 5.6.4 I create a 2048 x 1 pixel Texture2D with TextureFormat.RGBAFloat in linear color space. I then generate a series of specific floating...
Any plans to implement FinishedSeeking event? Looking for a way to synchronize switching between 2 synced clips during playback. Currently using...
http://catlikecoding.com/unity/tutorials/cube-sphere/ for Cube Sphere for unity. There are reasons for this despite the early ramblings.
Your logon / password system seems to have problems after I did the patch. Don't think it's related but thought I'd mention it. The PC Asset...
Did you ever get this resolved? I'm getting the same error and it's providing no debug info.
RigidBody has 3 modes of collision detection as well. Discrete, continuous and continuous dynamic. If it's discrete and something moves by quickly...
Be aware the headsets can't display much (any?) beyond 1.5 so the higher numbers will chew up more power and time but without added resolution....
Take a look at this: [MEDIA] VRTL Steam Toolkit (free) on Git. It extends the standard Steam VR toolset to make it much easier to do things....