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Yes, that was the intention really of the real time voxel editing was that I wanted to be able to destroy an area of voxels and have them affect...
Yes, you should be able to accomplish that. You will have to write your own interface into the real time editor, but there is basic functionality...
Hi BlueIvy! Thanks for your interest here! RealTime rendering does currently work in 1.3. What kind of functionality are you looking to work with?...
[ATTACH] Version 1.3 has been published to the Asset Store and is available right now! Major performance updates, real time rendering, and import...
The 1.2 version has been approved and is now available on the Asset Store! The new Mesh Simplification is worth the download alone!
Hi David! Your understanding is fairly accurate. We provide a way for people to design voxel models within Unity and then bake the mesh into an...
Version 1.2 has been submitted to the asset store and is awaiting approval. There are a lot of good features added to this version. Special thanks...
Thanks a lot for input SirStompsalot! It was great to talk with you and discuss what we can do to improve Voxel Forge. Look forward to seeing what...
Recently we have been working on quite a few things relating to the Voxel Forge. We have two new tutorials to help you get started (with more to...
Hi everyone! I have recently released a great tool for Unity that I call the Voxel Forge. It is a vertex painted based voxel modeling utility. It...
Yeah, it looks like this would be a good approach to handling this issue for me. I am using my class to create an editor based data structure for...
So what about the times when this is legitimate and we use this to define children in a class? I understand that this prevents us from going past...
Ah. Yeah, I can see that now. And because this shader doesn't use textures with the UV coordinates, lightmaps would be pointless anyway. Thanks...
Here you go! http://pastebin.com/2y12GARk
Do you want me to send you the shader to look at?
What you see is what you get. That's the whole shader. Do you want me to take a screenshot of the settings?
Actually something else I've found is that with this shader I've made Unity is asking: "Shader wants tangents, but the mesh MeshName doesn't have...
Would it be feasible to allow us to adjust the color of those lights? Not that it is a huge thing, but having the preview allow us to set a...
It does look fine in game, I just wanted to make sure I wasn't missing anything. Appreciate the explanation.
Ace- I have a question about the preview window since I'm trying to make sure I'm not missing something. Have a voxel model that I've created...