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@LaurieUnity Is this probably the reason I am encountering the performance problems (see the other thread in this forum)?
I have tested the cpp-version, it's working but I still have communication issues. Right now I am trying to publish positions with 100 Hz to two...
Is it possible to simulate force torque sensors for each joint in an articulation chain that react to external collisions? Haven't found a...
Another question, maybe someone besides @rfilkov can help? When displaying the camera image as a point cloud in Unity, I can't move my camera...
Hey Laurie, is there any convenient way to debug or check the traffic? Maybe even from within Unity? I don't know if publishing and subscribing...
Question regarding syncing two or more Azure Kinects: Has anyone tried to use the "MultiCameraSetup" scene provided within the package? The...
Hey everyone, Is there any way to get rid of the fps limitation as soon as VR is enabled within the Unity Editor? Without the OpenVR Loader or...
Is the simulated force torque sensor already available? I checked the documentation and could not find any hint.
Hi everyone, I'm currently struggling to connect to two different ROS machines and robots at the same time. You can see my Unity setup in the...
Hi Laurie, 7 floats (one value for every robot joint) and I have dropped the publishing rate on the ROS-side to 5 Hz, this did not lead to any...
Hey everyone, noticed a strange behaviour while communicating with ROS topics from within Unity using the ROS-TCP-Connector: - I do publish joint...
Awesome package, @rfilkov ! I saw an unused "CreateRecording" within the DeviceStreamingMode, are there any plans to enable recording .mkv files...
One possibility is that you forgot to set your x drive articulation body parameters (stiffness, damping, ...) for every movable articulation body....
Hey Anthony, any update on the inverse dynamics so that methods like GetJointForces or properties like jointForce finally become available? Thanks...
It has been already mentioned but I wanted to underline the need of having a "force-torque sensor" feature. I assume that this would be crucial...
Is it intentional that transform.position does not change its world coordinates when a joint moves (see attached image)? It seems like the object...