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I see, I hope that in the future more will be possible with WebGL!
Hi, so I got noticed that Pitch values of 0.3 for example work in WebGL, but the music only gets slowed down not pitched down. It creates very...
Hmm, I think its a unity bug? I only have 1 real-time light and that light is disabled. I will just ignore the message then...- Anyways thank you!
Hello, my lights are bugging through the wall. The walls are made with ProBuilder and also have the normal settings. They are point lights and it...
All my lights in the scene are baked. If I had realtime lights i would have -20fps, I tested it
Hello, I have a relatively large number of lights in a scene and I get these warnings and debug logs. Is this bad? Is it possible to fix this?...
As you can see in the pictures, the wall on the right casts a strange line that does not make any, it should normally run straight. and on the...
Hello, I have a white line in the middle of the wall. When I try to move this material, the line moves with it (so I pull it down and it comes...
Update: After I changed the materials to Mobile/Diffuse it worked and I had no shadow bug anymore(The project is for android devices).
Hello, I have a problem in my project: as you can see in the picture below, a little bit of light goes through the object even though it...
It was the wall. I had copied from another scene the walls and in the other scene I worked with something else and had a rigidbody on the walls,...
Ok, after some researching I found the problem. It now works completely normal :)
I also thought that it was due to collision detection but on the object and the player I use Continuous collision detection
[MEDIA] If the character runs against the object, the object moves slightly into the wall and then moves out. This only happens when you 'spam'...
Hmm, I get a error. The rigidbody(in that case the rigidbody of the box) could't be found. Why?
Thank's I'll test it
Thanks for your answer, but I don't really now how to use AddForce in my case. If I do it like...
My Problem: My player can grab a box. If he moves to a wall with another box ahead of the player the not grabbed object jitters. Everything has a...