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Hi again @karl_jones ! I have another question about performance this time. My game needs to run on low end android devices so it's a constant...
Ref did the trick, awesome ! Thanks for the good support, really appreciated :) Have a good week-end !
Also if it can help, these 2 messages when hovering the IntVariable seem to indicate there is something wrong with my method but not sure how to...
Thanks for super quick answer ! :) The string is setup this way : [ATTACH] When I do this code manually in my LocalizationManager script, the...
Hi ! I have a lot of strings that I would like to localize dynamically using local variables in my game. After hours of confusion I ran into...
Hello there ! I know it's a bit old but @melgeorgiou @francisIsFine did you get any update so far on this issue ? I've ran into this a few weeks...
Hi, thanks for your reply! I tested the first step on a test project and it seems to have done the trick ! Thanks again :)
Hello ! I have had the same issue as well. Interstingly, I've used Unity 2021.3.17 for several months and never had an issue with these default...
Hello ! I've been working on a project that includes a lot of UI elements animations. Unity version when starting the project : 2021.3.17f1 I had...
Hello there! I have a similar issue with my game on Android. I picked up all these errors from Game Analytics : RenderTexture.Create failed:...
Hello there! Any update on this topic? Any help would be more than welcome :) Thank you!
Hello ! After upgrading to Unity 2021.3.28, I noticed most of my UI animations were broken. The issue seems to be that the Animator doesn't use...
Thanks for the comprehensive answer Kurt ! To your first question, my game will be releasing on mobile worldwide where some low end devices might...
Alright, makes sense, thanks a lot Halley !
Hi Halley! Thanks for your quick reply! That's an interesting and wise perspective :) I've actually done a good number optimization passes...
Hello everyone, I have in my game a menu with a scrollable list of 42 buttons (here called ShapeButton), and each of them has an animator and a...
Thanks a lot for the detailed answer, appreciated :)
Hello ! Thanks for your quick reply. That sounds like a reasonable solution :) If I kept my current setup but the Poison particle system was not...
Hello there! I'm in the polish phase of my mobile game project and looking for any optimization possible. I have an enemy template prefab, and...
Hi ! This thread is a bit late, but I actually just had the same problematic. On my side I was more targeting memory rather than CPU...