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Reolved! Finaly i changed the parameter Min Move Distance in the character controller from 0.001 to 0.01 and the problem is solved!! Thanxs...
If i use: controller.Move(Vector3.zero); the problem remains. If i use : //controller.Move(Vector3.zero); The problem disapears. It very weird.
The camera is currently a child of the player character. Is it possible that there are micromovements that alter the functioning of the...
I have also discovered that if I disable the character's camera and change it to a static camera in the scene, the problem does not occur.
ok, I have been investigating and I have discovered that the problem disappears if the following two conditions are met: 1) I delete the...
Nobody?
I have a small script that modifies the appearance of the cursor when you mouse over an object. However, the cursor changes between the default...
Finally I have used the method suggested by Gor-Sky. I have deactivated and combined all hexagons that have the maximum number of neighbors. I...
I'm having a hard time finding time for Unity this week. I downloaded megacity although I have not been able to check it yet. My intention is to...
OK, I've been trying to try the DOTs system, but it's only available in preview. All the tutorials that I have followed use features that either I...
It is without a doubt a very interesting system, but it seems oriented to the execution of code in multiple threads. In my case the blocks do not...
First of all. My english is not very good, so i'm sorry for the inconveniences. If you need me to explain something again, there's no problem....