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Is it possible to change aRGB values via editor? I'm trying to make a semi-transparent sprite but the color values are simply ignored.
I changed the type of light source (from directional to spot\point light) and the shadows were gone. Is that the way it should be, or am I doing...
Very, very nicely done! But i have a question. I'm trying to make the shader recieve shadows and use #pragma multi_compile_fwdadd_fullshadows...