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@jschieck Thank you very much for adding URP support. I will switch soon and check the results.
Hi A reverse animation feature can be nice. Here is my attempt to add one. public void PlayReverse(int index) { if (index <...
Thank you very much. The asset is awesome and it is reassuring to see the developer behind it very actively developing it and responding to...
I tried updating to 2.0.4 but I got the same problem. I have got permission from the company to send you the model which is under NDA. I will be...
Thank you very much for your reply. It's difficult to send the model since I am under NDA. Hopefully you can understand the problem without the...
I am using 'Mesh Animator/Mobile/Diffuse'. I added #pragma target 3.5 under the '#pragma surface surf Lambert noforwardadd addshadow' line. But...
Hi, I switched to standard pipeline, baked to use shader animation then built and ran on my Huwawei Nova Lite 2. It works on the device but the...
@jschieck Hi, I requested my company to buy this for the project and they did. I have two main issues: 1. The project has a crowd of enemies...
@Andrew_Bowell Can someone from Unity confirm if the builtin renderer would be deprecated or not? Is it safer to go with SRP for new projects?
Hi, My team is starting a new project. Some team members are more comfortable to the old unity builtin renderer. But if it will be deprecated...