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I just make a changes just now, I thhink this should be what you mean to sync the string. But it popped up error "InvalidCastException: Specified...
I am doing this right now. So the PhotonNetwork.Nickname can be written outside the else ? // script in joined lobby, and attach to inputfield...
I'm not good at this, but I want to know if Owner.Nickname is related to the game version, I mean the version in PhotonServerSettings? I did not...
Oh I see, is that man that I am not updated ? But I think I just get PUN2 in unity store. I set Photon Nickname after joined a lobby, and. Should...
if(photonView.IsMine){ nameText.text = PhotonNetwork.NickName; } else { nameText.text =...
Yes , I have fixed my script. So first I make a list to have gameobjects with enemy tag, and I iterate each to find the closest enemy to the player
Alright, thank you for your help. I change my script a little bit and it finally works. Thank you in advance
I really confused about instantiate and prefabs, how do we applied the same function in prefabs, how do we drag and drop prefabs into scene...
I just added my problem's video ,please check it
I move the target = GameObject.... to the update. I don't know if this the correct way.
Thanks :), but fortunately it is still not working :/
This is my attack script public class Attack : MonoBehaviour { public Animator enemyAnimator; public Transform target; public float...
This is my enemy script public class Enemy : MonoBehaviour { public enum enemyState { alive, death } public...
I have been searching the whole internet, and I confused about the prefabs. Basically my player will attack(teleport) to the the enemy(prefab),...