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I stand corrected. That is indeed the case. Thanks for providing the clear proof.
In your use case the Entity that should be instantiated is a "PrefabEntity", it is a Prefab converted to an Entity. This Entity has a PrefabEntity...
On Line 14 of your example, you should set the Rotation to quaternion.identity. Even though I am not on the 1.0 Transform version, I can imagine a...
Your first issue can be resolved by specifying from which Assembly you want to use the DecalProjector from, since both...
I don't know the exact issue/cause, but do be aware that the DOTS Animation Package is not compatible with Unity 2022 (yet) I would answer the...
I ran into this again today with Unity's assemblies in version 2020.3.34.f1 in Visual Studio Community 2022. I have resolved the issue in VS by...
No problem Seagull! That is indeed required. You can set the port size with: NodeSet.SetPortArraySize(aimConstraintNode,...
Every KernelPort can either have their data set with NodeSet.SetData() or be connected to with NodeSet.Connect(). So it is possible to drive the...
I suggest you take a look at Unity's EntityComponentSystem Samples. https://github.com/Unity-Technologies/EntityComponentSystemSamples This repo...
I am glad I was able to help you resolve the issue. :D When I encountered this, I suspected it was due to the source .fbx being imported in a 3D...
That would probably be the case yeah. I am looking forward to the 0.50 version too.
It could be that the SkinnedMeshRenderer Component's hidden hierarchy of bones does not match the bone hierarchy of the 'updated' Mesh. Even...
Ah, I get that. Generic Stracktrace messages are a pain. Now that I look back at when I encountered this in my own project almost a full year...
This can happen occasionally when Burst Compilation is turned off. Can you check if it's turned on at your side?
If you have created your Nodes with ProcessAnimationGraphBase.CreateNode<YourNode>(GraphHandle), you must call Dispose on that same GraphHandle...
The learning curve is pretty steep in my opinion, but it can be very rewarding In my experience, looking through the Unity.Animation.Samples and...
First of all, make sure that your scene is included in the Build Settings. After a quick look, I noticed that the UnityAnimationHDRPExamples has...
You can "store" the blob assetreference by converting your animated object in a subscene and store the converted data in a componentdata. Then you...
Hi, your currently described issue is too broad to be assessed specifically. Maybe you can provide a simplified use case? For example how you are...
When you are bending a leg for example, the knee will point towards the Hint's position. You need the Hint's position in RootSpace to implement it...