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If you add elements manually directly to the panel root (not under the UI document root but the real top) they will survive or if you keep a...
It seems like you change the UI state upon scene transition: Are you loading the scene additively? How are you loading/saving the UI state when...
Visual element have an native counterpart that stay allocated. We write data for the layout directly in native memory to prevent duplication of...
Hi! I there is nothing special with you case it should work, but we got very few details( the image was not joined??).
You still need the vector image package.
Yes we need a render texture with a depth buffer and a stencil available
The opacity style affect all descendent of an element so you can set that on the topmost parent only. We don't compose opacity as most browser do,...
The input team has been notified of the missing changelog and here it is : From 2023.2 forward: UI toolkit now uses the "UI" action map of...
If you can share some visual of the result it would help me and other on the forum understanding what is going on. I am not at Chuck Norris level...
UI toolkit is not aware of the position between the displays, and all event + render pipelines are build as function of a single display. You...
I think we can simplify a few steps for unity 6 :)...
This is finally exposed in unity 6 https://docs.unity3d.com/6000.0/Documentation/ScriptReference/UIElements.VisualElement-scaledPixelsPerPoint.html
I think passing a non static function like this captures a reference to the object in a small anonymous class if I am not mistaken. Try keeping a...
unhandled exception will show in the console in the thread that we start, but if you are spawning other threads then that thread need to manage...
As you are mentioning the UI Document, you could also do the focus in the Late Update. IIRC
There should be a geometry event triggered on every elements at least once before the first frame is over. You could set the focus there and then...
If you only want to change the parameter on one element, setting it as an inline style would probably be quicker. Adding a class to the top of the...
Is the code skipped or does it never return? Is the event dispatched on the main thread? seems like there could be a try/catch hiding an...
Graphics.DrawTexture will completely ignore our group transforms, dynamic transforms, clipping rects, etc. You will have to place it yourself,...
I would do the blit directly in a render texture during the regular update and assign the texture as the background of a visual element....