A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Some updates on user presence with OpenXR: recently a new extension was merged into OpenXR spec:...
We made composition layer package as a separate package by design as it allows other plugins (besides OpenXR) to implement their own layers...
https://forum.unity.com/threads/composition-layers-experimental-package-is-now-available.1551029/ We just released the first experimental version...
Thanks for reporting this. We have created internal ticket for tracking and targeted to get it fixed in the next OpenXR release.
We have a fix now and will be released in our next 1.8.2 OpenXR release, which probably happen in July.
maybe public static SystemHeadset GetSystemHeadsetType()in OVRPlugins.cs using Oculus Integration Asset?
Hey~ Both OpenGLES and Vulkan should work with OpenXR SDK. We didn't observe the noticeable performance degraded on OpenGLES in our performance...
if could try enabled Eye Gaze Interaction Profile in the OpenXR setting UI, like this: [ATTACH] and then you can make an action that binds to...
In OpenXR XR Plugin package,...
Can you please report it a bug on this issue? Thanks
There is still no generic way to set displayRefreshRate in OpenXR. For Oculus devices, using its Oculus Integration asset, in OVRPlugin.cs there...
I saw a hand prefab available in Oculus integration asset. [ATTACH]
Got responses from Meta/Oculus, the fix will be out in v51, which is supposed to be available in the next week or so....
Hey, For OpenXR provider, you can simply uncheck / unselect it in the XR Plugin management UI for the platforms(e.g. Android if you don't need...
We recently had a fix related in our OpenXR XR Plugin package: Meta/Oculus builds now don't include Bluetooth permissions in Android manifest by...
One thing to check is if the testing device actually supports eye tracking feature. I would recommend checking the player.log first and looking...
I think the Oculus/Meta Integration Asset has the hand model.
Did you have roomscale boundary setup? otherwise it will probably return nothing/empty list for stationary boundary.
Get updates from Meta, this will be fixed in V51 update, which should be released next month.