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I just ran into this issue as well, and bake_anim_use_all_actions=True in Unity-BlenderToFBX.py did the trick, thanks!
Hi, Im working on a 2d Multiplayer sidescroller, and up until now I have only worked with a Host(server+client), and a couple of Clients, which...
One way could be to keep a list of all players on your NetworkManager by overriding OnServerAddPlayer(), and reference the NetworkManager object...
[Command] void CmdSpawnObj(int id) { RpcSpawnObj(id); } [ClientRpc] void RpcSpawnObj(int id) { //...
What about overriding OnServerAddPlayer(), and instead of directly spawning the player, spawn a temporary "loading" object. in your loading...
Im having the same issue, SetTrigger on Network Animator plays animations twice. Fixed it using a.botosso's rpc workaround for now. Client calls...
Great tutorial! I am getting some annoying screen tearing with this 2d method, anyone else solved that? I replaced the texture with my own.