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I have this issue but not only Unity, but on every 3D game. Many different PCs, AMD, Geforce, notebooks, HOUSE LOCATION and all then have this.
THIS thing works to me. 1) On Blender, select Shading menu and click on icon to WRITE a new image file. 2) Import this new image file to Unity...
Awesome! Sample of use: string path = FileBrowser.OpenSingleFile("Open File", "", new ExtensionFilter[] { new...
Works so great!
I need take the path of image file in Android, and I try many things. The most near I take was "System.UnauthorizedAccessException". Player...
You make my life better. <3 hahaha
Thank You!
Hey, man! What's up? Can you post a print of the tree object and shader setup? Will help us alot! Thank you!
Man, you save my time! Thx alot!