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Hi Boris! Have been playing around with Tessera Pro a bit and had a question regarding irregular grids as surface meshes! I wanted to try to test...
Ah amazing! how are you using the geometry shader to resolve the issue of intersecting geometry still being visible through the cross-section?
This is extremely rad! I'm wondering if there is a way to add an additional normal bias or slope-scaled depth bias, to help deal with some of the...
Ok so it's solved for now. Here's an update for anyone else having this issue. When you read from the depth texture in the shader declare it as a...
Hey all, We have been running into an issue with poor depth texture precision on newer iOS devices. We have a script on the camera to render to...