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This fee structure is challenging for free-to-play games because they rely on a high number of installs to generate revenue through e.g. in-game...
If you are stuck in the Unity Hub and/or you want to use whitespaces in your project path: The project path is passed to Streamer as an argument...
@jbooth I can confirm the shader errors reported by vidugam and pauldrummond using those versions: Unity 2020.3.0f1 (with HDRP template) High...
I guess that moved to Opsive.Shared instead.
Impressive results, very exciting! Are there any licensing restrictions to be aware of because of the input data which has been used to train the AI?
I just purchased your asset. Simply amazing. Thank you very mutch @LouskRad. If anyone runs into a NullException while baking animations like me,...
Yes and yes.
I just purchased Aura 2 and added it to my project. Thank you @raphick for creating this asset. Since I added Aura 2 to a directional light in my...
Is there any progress or timeline for this camera jitter issue? Here is my workaround: Vector3 screenPos; Camera.main.CTAADejitter(()...
Superb, thanks!
No worries. I was just wondering if anyone can confirm these issues. Thanks for looking into it. I contacted you 13 days ago (using the address...
I just purchased NAT Traversal and Match Up. The "NAT Traversal Example/Extras/Match up" example throws exceptions. Reproduction: Setup: Import...
Versions and settings: Unity: 2017.3 beta UWS: 1.0.1 + downloaded hotfix Rendering Path: Differed (Color Space: Linear) (OS: Windows 10 Pro)...
I appreciate your help. It will take me some time to find a proper reproduction before I can create an issue worth working on. I would still like...
In "Project Settings -> Water" under "Ultimate Water System version 1.0.0" is the setting "Asset Files Creation" which I can set to "Manual". How...
Nice to hear that there will be an update soon! I wasted quite some time updating the power tools to 2.5 myself (as far as I could). Can we...
Thanks for looking into it. The effects worked. Is there any way to silence the error if it is not an actual issue?
When I use Prism in the Editor it works just fine but once I create a build then I get this error: "Shader error in 'Hidden/PrismEffects': maximum...
The Kubold animations are on my todo list. I would be super interested in checking that out!
Hello Melang, your TCG Maker project sounds great! I am a professional software engineer and I have some questions before I base my private...