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Hi, I've seen a few other issues similar to this - this one being the closest - but haven't found any real answers, so I thought I'd ask myself....
Hello, We recently upgraded from 2021.3.0f1 to 2022.2.15f1. We have a URP PP stack that affects our UI and Gameplay cameras differently....
Ha yea, unfortunately it wasn't that for me this time, but that's definitely happened in the past! Appreciate the check though.
Hello! I was wondering if anyone could help explain why using the Post Processing effect "Color Lookup" ends up lowering the effect of my Bloom,...
Oh good find! Man I've been really struggling to find where information like this exists, it seems very scattered. There's the roadmap of course...
You know what, right after sending that I might have stumbled across my answer... [ATTACH]...
Hello! We're having this same problem in our project, Unity version 2021.3.7f1, Visual Effect Graph version 12.1.7. I've tried looking all over...
I'm on Unity 2021.3.0f1 First of all, I hope this is the right forum for this issue! I'm pretty sure it's coming from the render pipeline, and...
Great, thanks!
Hi there! I've looked through the documentation a bunch and scanned the forums, but can't seem to find anything related to this question, but a...
You are my freakin hero, this was exactly my problem.
Hello! Apologies if this has been addressed elsewhere, I've looked for a long time and can't seem to find a solution! I have a simple...
Hey guys! Happened upon this thread and wanted to share the solution we implemented for this. In the editor, we leave the IAP Android Target...