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Hello! I've been using the sequences package to create an animated project, and have mostly found it a really improved my workflow (once I went...
Hello, I'm using animation rigging + the Unity 2021.2 for a cinematic project. For the most part things are working great, however since updating...
I was dealing with this kind of issue about 4 days ago... I had to: 1) make sure that the URP is providing a depth texture - by setting the...
Hello, I'm working on a custom URP shader that relies on the BRDFData & LightingPhysicallyBased function that the URP provides, but I'm running...
Looking for the same kind of info - My players need the ability to create & edit style sheets during runtime for my game, and being able to...
I've been running into an issue where mouse/pointer button events aren't working. Mouse enter/leave is working fine. I managed to use the debugger...
Hello, I'm have a project where I need to be able to handle flexbox-like layouts as part of a map generation process. While I could do that...
As far as I can tell from the "Getting Started" document, text is currently not supported. If the text can be static, you can look at how they...
Thanks! That gives me plenty to work with.
Hello! I have a project where we need a low end client that can run within the browser along with a higher end one running on the HDRP. We have...
@AbdulAlgharbi - is there a way to either: a) create a c++ plugin that I can use to call a function in C# (which I could then call from JS) or b)...
I had stopped developing this before it got to the point of being an asset. Sorry.
This looks really awesome!
Further updates - Streets/Neighbourhoods/Cities! So - this is still really early, but I'm excited about it so what the hell. Here's a first look...
Another quick update: I have decided to move from using Bezier Curves to using Polylines as the basis for this, for two primary reasons: 1) For...
In regards to this - that doesn't exist yet. In fact, the system doesn't really distinguish between regions and open splines at the moment. The...
Since @wjbender mentioned procedural stuff, I figured I'd show some of the neater noise stuff this system supports. All noise is calculated on the...
@wjbender - exactly. Everything is accessible through code - though there are a couple of things that lie in shader code. (though the end result...
Quick update: - Added collision detection to the object placement system. - Optimized the performance somewhat. Terrain editing is essentially...
@aaro413 and @carkin1996 - Thanks! @LeftyRighty - For the "village" zone or "resource nodes", that's where the object stuff is going. As for...