A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This seems similar to a bug that I am having, when I instantiate a prefab sometimes the graph on the state machine is null, not easy to reproduce...
Hi, I am on VS 1.7.8 Unity 2021.3.7f1, very sporadically a SateMachine on an instanced prefab never loads the graph, I can't reproduce it on my...
Would be really helpful to have some kind of estimation, we need to decide if we need to implement our build server for UWP or wait until is...
Most have "install_store:com.android.vending" and "install_mode:store" that doesn't mean that were installed from google play?
I am sending the error to unity cloud crashes. I am seeing NoProductsAvailable when we initialize the store, on a few users per day don't look to...
I am having the same issue, I can't reproduce it but I see those errors on unity crashes and exceptions. Tested signing out of google play, and...
It looks that I had a mistaken concept that caused this confusion, for example on android you need to acknowledge and consume a purchase. So the...
I am doing the fulfillment using the user id, that is generated the first time that the user logs into the game, he then has an option of creating...
My current flow is just returning PurchaseProcessingResult.Complete on onProcessPurchase, it works fine but not ideal because the server may have...
The flow "Saving purchases to the cloud" on the documentation is not for server-side save? I am probably missing something. On testing yes sure I...
Ok, thanks, I saw this related thread, so can you confirm previously was not supported doing the acknowledge on the server-side but now is...
On the IAP documentation here on "Saving purchases to the cloud"
I mean that If we do the fulfillment after ConfirmPendingPurchase the user would be charged but if there is a server error after that he would not...
Yes, I am doing server-side product fulfillment, Step 9 is between Unity IAP and App Store, I guess I can do it after calling...
On purchase flow Saving purchases to the cloud [IMG] We are giving the purchased item on step 6, suppose that the app disconnects before step 7,...
As yuanzhuti mention this is happening for us when Multithreaded rendering is off on Mali GPU, we are using 2020.3.17f1 Is this still being...
I have the same problem, the workaround that I do is removing the library folder and build addressable on android without building them first on...
I am really disappointed that is not supported by addressables, having an estimation on where is going to be implemented would be helpful to...
I would also like to solve that problem, any news?
There is no disable alpha for the Altases, I can't make the Atlases without the alpha channel.