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For anyone with future advice: There is a very thick line between constructive criticism and negative criticism. Certain people who have posted...
how about... cops and robbers?
Wow... just wow... What's the average tri count per fish?
You could make a tool that creates a river mesh along the surface of a terrain, but I believe that Six Times Nothing has already made this......
448. There should be more weapons there should be upgrades. Also, money should be given per kill, rather than the same amount every wave.
Shouldn't there be a delay between the light an the sound? And what about a streak of light flashing across the sky?
C++ is dying? Is it being bested in speed or simplicity?
+2!!! I'm afraid to actually read the page, because others seem to walk into this room at the worst possible time... Also, this is strange... I...
I can't remember the equation, but this should do just as well { if (number>smallestNumber&number<largestNumber){ //do whatever } }
Just from looking at it, level =+1 needs a semicolon at the end, and with if(xp = (100)){ there should be two equal signs, because you're asking...
I would suggest uniscript (variant of javascript), only because it is easier to start off with, it's not too hard to switch over to c#, but mostly...
Nice! Can't wait for that medieval pack! Finally my game can have a character with more than 200 polys!
I love the slightly melted look to the snowman, also the look that the santa has, not too commercialized (not like the ones that are seen...
Anything magical would be nice :) Or some information regarding what happened to cloudscape...
+1 Could you explain a bit more? Basically, what you're saying is that it will look like one huge scene but will be divided into sections, that...
Thanks again, but now I ask, would it be possible to add height to the snowy areas, and only them?
Hmm. interesting idea... What are the variables for tree positions, tree scales and tree rotations?
Yes, but that would take alot of time to line each one of those gameobjects with my trees. There has to be a way to have more than one collider...
I do need the terrain engine for optimizatation and to make the trees flat against the ground. Mesh colliders are a bit heavy on the fps if I have...
Trees can only use capsule colliders, and my trees are too... different to use only one collider.