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Hello, Sorry for the trouble. The system is online again. We can generate a package for you. Please let us know if you still need help.
That's a good question. Unfortunately Nvidia did not provide the source code for the Hairworks Viewer. It's almost impossible to tell what's going...
Hi Roly. Since our HRs are busy with another project, Hair Composer only gets general code maintenance.
Hello, There is no ETA yet.
Hello. Not at the moment, unfortunately.
Thank you for asking. We don't have plans to make a port of tressfx. The tools like these require lots of effort and human resources, and making a...
Hi, Gameworks EULA denies use of binaries on non-Windows devices. Nothing we can do about this, sorry.
Hello Jake, We are currently waiting for HDRP to mature enough. Currently implementation will be a tricky task. With blendshape enabled...
Hi, Sadly Gameworks EULA denies use of binaries on non-Windows devices. Nothing we can do about this.
Oh, you don't have access yet. It's not instant and require some time to Nvidia team to review the application. It will look like this after...
Hello MoYing, Nvidia did not update that page for a long time. All latest versions are available at their GitHub. If you got access already,...
Hello MoYing, I believe you tried direct links at the product documentation. Before doing that, it is important to login to GitHub and make sure...
Hi, Sorry for the late reply. The release date with HDRP support in not known yet. Currently the project is at maintenance stage, t.e. bug...
Hi kelvinkou, The license key can be purchased at: https://www.cryomen.com/. Though please keep in mind it does not have demo licenses. Also it...
Hi zoltansostai, It does not support blendshapes at that moment. You may find a full list of supported features at Downloads Page or first...
Noted :)
Hi, Currently there is no deadline for HDRP.
Hi, No, it's not possible at that moment.
It does not support HDRP at that moment
Motion Vectors are now broken. I made a quick check of the shaders and these seems identical to Unity. Something is missing, so I will check that...