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kind of as a workaround, im getting what i want but only if camera is not set to perspective
Hi, i want to have model automatically rotating around Y axis, when mouse cliched then do regular mouser orbit of the camera. So i tried...
well Unity 5 took what about 2 years to get to life, so i don't betting on next release to be out soon :)
I like unity as it almost an industry standard, many developers available (im own the company so management perspective) but there are tradeoffs....
sure, attached pix of our custom engine that we had to build to solve unity problem. not exactly of apple to apple comparison but you clearly see...
On our end we did not find anything, so now we done with our own engine. Took us less then 1 month to develop comparing to 6-8 month waiting on...
yep and that very sad, we were waiting for webgl support almost a year :( now there is no Flash support and webGL is not good. as result there...
lol I have internal license and access to development team board of unity. Problem is that this was known before, so if it was not fixed in the...
Report where? I think its very easy tweak on Unity side (for release developers) as i see WebGL handles AA Shadows juts fine. I will be looking...
Hi so as 5 release is out im checking shadow quality and i still have terrible pixilation. Back in September or so there was question in Beta...
how were you able to run webgl on iPhone6+? I have regular 6 and page says that unity curently does not support web gl on mobile platforms?
Hi So we trying to recreate our project with WebGL I build asset bundle the way described in new docs for U5, and configured bundle to be WebGL or...
Hi im trying to compile new unity 5 asset bundle, i need to set target platform to WebPlayer (as i think it covers most options) or to WebGL. I...
does not sound right. webgl is standard by now so interpretation should be identical. I can run custom non unity projects just fine in iOS
hi i just run our sample wbgl project on iPhone6 iOS 8.1 and getting message that Unity does not support mobile devices yet. I think iOS8 and its...
ehh so sad :( Linux is best for cloud
hey, when building for webgl in both fast and slow modes, all our machines go crazy CPU spikes mouse becomes almost not responsive. So basically...
as to API, is there way to build assetbudnled on linux enviroment? Basically to run dedicated linux server that can process assetbundling request?...
how do i do that? Also disabling output does not necessary mean that problem is solved though
I see same behavior on Firefox too. Looks like canvas stays expanded to the size of monitor. Not extremely bad for us as i can use JS to resize...