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I would like to know the maximum poly count to run a single model on the iPad2? there is no other objects or shaders in the scene. i want to know...
I have upgraded my Unity and i am now getting this error in my Player.js file? var moveJoystick : Joystick; Joystick does not denote a valid...
hmmm looking around i see that unity must link up with xcode to run the app on the iPhone. How do you link Xcode and Unity?
Can you run unity directly to the iPhone or iPad. I am new to mac and want to know how to run my first simple game on iPhone, i have the Pro iOS...
I have the latest pro version of unity and was looking to improve the fps for my game so wanted to look at occlusion culling but there is no...
How do i find the current location of the unity project i have loaded using C# for editor purposes?
I was wondering how to add an assetbundle folder to a webplayer build as i have found when i do a build i have to manually add it to the webplayer...
seems if i add the rotation to a new quat and set that to 0,0,0,0 and then set the rotate value it works
i have a needle sprite which i rotate like: transform.Rotate(new Vector3(0,0,angle)); this gets called just one and the angle is always...
When i load a new scene from my main menu, the main camera in that scene is given the same position as the main camera in my main menu scene? Why...
I have asset bundle folder which does not seem to get included when i do a standalone build? Where do i need to add the bundle folder for the...
I was wondering how you update the position of a 3D text to a material on an object?
I have a character i want to make blink at random times, i would like to know the best method for doing this, to make the character open his...
Is there an example of adding a folder from the project to the webplayer folder when building?
The problem is when i am using this shader on a mesh when i set the colour of the mesh to black it will go a grey colour instead? Shader...
Sorted it, max needs to export the scale to metres not automatic
hmm still stuck, does anyone know why this happens?
I'll look into the scale of the animation but i think it is set the same as the normal character fbx
I have a character fbx and when i load it in scene it is to correct scale. when i add animations i.e. character@idle.fbx the character then...
I have a mesh of a gun and i want to be able to add this to the arm of a character in code, what is the best way in unity to combine the...