A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Solved this by simply doing N / FPS on the target animation (N being the target frame one wants to cast an animation on) - this gives the exact...
I think I didn't explain the problem very well in the original post. I don't have any issues with audio or with animations being "out of sync"....
Derp. Of course :oops: it's always a fraction of the FPS value. Thanks.
I understand the value of animation events - the primary purpose of them is to call some method at a specific frame. The problem is that I want...
Goal: the cast time of a spell should reflect exactly how long it takes to get to the release frame of the cast/release animation. Changing the...
To clarify: I'm not changing the volume of the mixer, but actually changing the mixing source/output stream of the AudioSource. The reason is...
I get the audio popping any time I change the mixer of an AudioSource, even if the volume is the same (I change mixers because one mixer has...
Omg dude. I found it. Mother flipping copy pasta: private void SetUpBars() { HealthBar =...
That's a good suggestion, but I assign the references statically and have indeed made sure each Bar game object is set up the same way. That also...
Got a really weird bug I can't put my finger on. Here is method tied to an input (the E key on my keyboard) that reduces player health and...
I would like to use my Steam Controller while in play mode in the editor. The steam controller connects as an Xbox (gamepad) from inside the...
Figured out a sort of hacky solution that works for now. The PlayerUIInput controller (of which there can be up to 4 at any one time) receives...
I have some buttons in a shared multiplayer menu that supports of to 4 players selecting skills from a shared skill roster on the same screen at...
Hmm, I found out yesterday that by editing every single skill scriptable object (I bulk edited them all by searching the Skills folder), and...
Thanks for your reply. Hmm, the thing is, I already have scriptable object instances (they are assets that live in the resources folder). So I'm...
Ah sorry, the error thrown without reimporting is: ArgumentNullException: Value cannot be null. Parameter name: source...
Hello all, I've run into an issue that probably comes from my shallow understanding of serialization and how scriptable objects work. Some of my...
I found a workaround which at doesn't remove the warning in the editor but at least keeps all controls working. By caching the value of the...
When a new player joins at the skill selection screen of my game, the player UI prefab is instantiated (as expected) but for some reason the...
Yahoy, thanks for your input friend - I didn't realise that onDeviceChange only fires when a new, previously unadded device appears. By turning...