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Unity based framework solution for managing and simulating large scale environment. Digital twin model of Vancouver (BC,Canada). Realtime game...
Found the answer to my second question :(...
Thank you very much for your answer. Unfortunately, I am already doing it this way ( Option 1) . It is not the optimal solution, so I hoped there...
Hi, I want to use multiple lighting technique in Unity using deferred rendering. I'm trying to use the stencil to mask the relevant pixels and...
Hi, Thank you very much. the frac command did the trick!
Hi, I'm experiencing weird issues related to texture sampling of animated uvs. Basically I have a simple frame based animation for the uvs which...
Hi, I am trying to figure how to release an asset bundle after calling to AssetBundle.Unload(false). The problem is after calling this function ,...
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Hi, I'm having a lot of troubles trying to setting up a scene for baking lightmaps in batch mode. On unity 4, I could have set everything exists...
Hi all, Sorry for my late respond ( Was not in office ). Anyway I have tried all the suggested methods and non of them worked. I will continue...
Hi, I have two questions which I think are related one to another. 1. We have large scale models ( Buildings ) and we are trying to bake the scene...
I noticed that Camera.PixelRect is 0,0,0,0. When I'm setting it with new rect with legal resolution, it remains 0,0,0,0. Unity Guys how can I make...
Hi, I have simple function that uses Camera.Render() and a RenderTexture to get a screenshot. This is works perfectly while unity is running on...
Hi, I have a question about the mainAsset property. All my AB were created using the following founction BuildAssetBundle(mainAsset,null, path,...
Hi, 1.I'm wandering why the generate process enlarge the vertex count. 2.On some cases the uvs generation enlarge the vertex count > 65k, which...
Hi, Basically I have a scene with an opaque object cast shadow over a transparent object. Using RT shadows the result looks fine. The...
Thank you for your answer. I have tested unity occ which works well. I saw that in order to use it, You need to turn on some flags to the objects...
Anyone?
The rendering engine is 12 years old DirectX engine. Our scene is a large city which has many buildings. We have offline process that builds a...
Hi, We have an old engine that was used to render our very large scene (30M polys) with dynamic loading. Recently we decided to try Unity...