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macOS 10.12.6 with Xcode 9.2
I am having the same issue locally on macOS (editor instantly crashes when opening the project, with the same stack trace you posted in...
Hi Brathnann, thanks for your question! Gamesparks, PlayFab, etc. are very flexible and if you are developing a larger scale app which is...
Hey there! When we first released our game 4 years ago for iPhone and Android, we did what most other game developers at the time did, and just...
@JeffDUnity3D: Thanks for looking into this. In some cases it seems to be an epoch timestamp like you guessed (it's very close to the reported...
@GripAnalytics: have you been able to solve this? I'm having the same issue, and my guess is, that it's related to a lot of data being skewed....
Did anyone manage to use the built-in light Halo component with Curved World? I already replaced the built-in shader with this one: Shader...
Any chance we could also get this on your dev's radar for the next 5.4 patch? We are also just dealing with this issue and I'm really no big fan...
Hey guys, just wanted to share this article I've written with you:...
Thanks for the link, I'm all in voting with you for that one ;)
+1 Having this property for 3D rigidbodies would be awesome!
We are also experiencing some really weird build size related issues... Just a week ago we submitted the same app already with Unity 5.4.2f1....
Did any of you guys upgrade to Unity 5.4 yet? We are getting a few crash reports in running Unity 5.4.0f3 reporting the same stack trace:...