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Yeah, it is not an internal one - feel free to use it
answered!
There are shader compilation errors. They have nothing to do with the state of HDRP. Amplify Editor should generate some valid shader output, no...
Hey! I'm trying to port https://www.assetstore.unity3d.com/#!/content/26903 (made with Amplify Shader Editor) to HDRP 5.13.0 (latest supported...
Sorry, @reuno, maybe I was not clear. If you put hover backward to the start - it won't turn around. It will fly backward. The problem is deeper,...
Hey @reuno! I have a problem with hover cars' AI (AirCarBehaviour) if the hover points exactly opposite direction - in EvaluateDirection,...
Sorry, what do you mean? What rendering do you use?
@skyecrack thanks for good points! 1. If you want geometrically correct mode - you shouldn't use SSR in the first place 2. That's not a really...
Hey guys! Thanks for your great asset.. But I have a problem with it: ``` System.TypeInitializationException: An exception was thrown by the type...
If you want quality, you need to take a look at Frostbite SSR or actually some other way of doing reflections (SSR is kinda one big fake). Our SSR...
>Changing the render queue of a material make it look all weird, like the back face of the geometry becomes visible. Yes, this is a drawback of...
>Any news about VR? Is there a working configuration (e.g. forward rendering etc)? Multi-pass VR works well. The problem that we have is connected...
Hi all! We understand that a lot of people bought this for VR. Unfortunately, VR is hard. We are still working on that, need more time. If you...
Hi all! So, we've just sent a new version of the asset with VR fix. If you want to get it earlier - please PM :)
Thank you for your feedback :)
Make sure you have roughness on your material.
>Hi, i'm wondering how well this works on mirrors. We're are creating software to design bathrooms and with the Unity Reflectionprobes we get...
Sorry to hear that... Well, we're trying to support our customers and answer all the questions even if the answer is "nope, sorry - this is a bad...
Hey! Yes, it's stable and fastest SSR even now. The only one issue is VR.. Unfortunately current Unity implementation is just broken even for...
Nope, there is no way, as far as I know. Such easy thing impossible in Unity. wtf :(