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Heya @Kurt-Dekker! After some time and experience I found SOs to be a pretty interesting thing and allow really cool architecture designs....
No other OnTriggerEnter2D() - I double checked this just in case. Also the messages and values are different - this is how I first understood that...
Hi MelvMay. Wow! That awesome picture and it with description shows exact setup that I have. Trust me - I'm not trolling you. It's probably...
I tried above solutions and it didn't resolve the issue I have. 1. I tried placing RB on parent and two colliders (body and weapon) on children....
Thank you! I'll try this. I thought if RB will be on child object it will not move parent and all the siblings.
It's 100% clear now. Thank you very much spiney199!
The only thing I need to resolve now is how to move the character. I was using Rigidbody.MovePosition(). And since Body rigidbody will become...
Thank you spiney199. So the solution as I see is to have two children: - A dynamic rigidbody for body physics. - And a kinematic rigidbody for...
MelyMay, let me reiterate if I understand correctly. All the colliders that I have under single rigidbody simply behave like a single composite...
Wait. So does that mean there is no physical way to have two different colllider logic on one rigidbody? That's kinda bummer. Feels like I'll need...
I did debug this before posting question. Either I don't understand how it works or some details in my setup is creating this behavior. This is...
Hello, I have a character game object with body CapsuleCollider2D and RigidBody2D on it. There is also a child game object with weapon and...
Aaand after this I think I resolved my issue. I changed SpriteRenderer to RawImage to assign RenderTexture directly and Canvas to Screen Space -...
I figured out why I was seeing everything in scene view but not in game view. Game view is based on cameras while scene view shows all the objects...
Interesting solution. I tried something like this. The issues is - I'm rendering characters in world space and RawImage is a screen space...
Thank you! I assigned rendered texture to the material following way: GetComponent<Renderer>().material.mainTexture = RenderTexture; It seemed...
Looks interesting. I wasn't aware of this. Will look into this one.
I need to blend them. E.g. multiply color blending. As far as I know I cannot sample pixel color in shader of another object (object on layer below).
Hello, I'm working on 2D game with multiple characters. I want to implement character layering in following way: lower layer camera render...
Hello, I'm completely new to shaders. I'm working on 2D combat game with multiple characters. Each character consists of several layers of...