A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi. I am trying to blend different biomes. Nothing fancy there, but I am getting this weird "bug" Am I missing something? https://imgur.com/a/VyraZeV
Yes, but what happen If I need that strong halo? Is there any work around to disable the halo passing the solid objects? Is this a bug actually or...
Hello. I have even bigger issue. When I enable Anositropy and volumetric my sun passes through the objects. Am I missing something? Thanks[ATTACH]
Hello. I have a question. How can make a different graphs and blend them together? I have biomes & functions. Is it possible? I would like to make...
Hey. I was following a tutorial there and made a VFX library with floating books. However, the problem is very weird. If I duplicate my prefab...
Hey. Is there any workaround for parenting objects? I have similar issue. After parent my object in my hand in example, the collisionExit does not...
Hi. Is this even possible? I am trying to create something like this: https://twitter.com/ABeginnersDevB1/status/1299356439711043585?s=20 I was...
Hey. Try turning off the character rigidbody interpolate. I set it to None and it works for me... I think it may also depend on the controller....
U are welcome! It is very weird that the interpolation must "smooth" the jitter and in my case does the opposite. I think my problem is fixed for...
Do u think my lack of interpolation on third person controller rigidbody will cause any issues? Like fall from the map, stucking or something? For...
The situation is that I am moving my character in fixedUpdate and my platforms in fixedUpdate. When my main camera's update method is set to...
Oh sorry. I am using very simple way to parent the player to the platform onCollisionEnter void OnTriggerExit(Collider other) {...
I am making a similar to platformer game, so I would have platforms that move constantly and my player needs to be able to jump precisely from one...
The thing is that if I turn on interpolate of my character rigidbody only "left" and "right" movement is jittery.. The forward and backwards...
Ok. I don't have any idea why this, but it gets actually better after I turn character controller rigidbody Interpolate from "Interpolate" to...
I tried testing your code, just to see is there any difference in the behavior of the player after replacing Time.time with time.deltaTime. I read...
This way (both ways actually) breaks my functionality of the platforms :D .. Maybe I should check my rigidbody. It's weird that changing the main...
It is very weird.. Actually, I am moving my platform using fixedUpdate.. here is the full code : https://hatebin.com/yqlaiglmqq
I don't have any rigidbody on the platform itself. I am using a script to move the platform using transform.position mainly.
Hey Gregoryl. My update method from main camera is set to "Smart update" On game running It says "late update" I tried switching it to "Fixed...