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It looks weird because the sprite is literally a square. Replace it with a character sprite and it will look normal.
You probably don't need to freeze it, just remove the logic where you rotate the player on a slope. I know it probably feels bad to just remove...
This is an interesting question. However, practically speaking, the vast majority of games do not tilt players which are in contact with a slope!...
The first step is obviously to make the bullets and the shooter independent. For example, you don't want a module that says "shoot bullets in a...
I've sort of solved my problem. I didn't understand animation overrides when I wrote this post. Now, I realised that you can put a "dummy state"...
I am making a game with a bunch of skills which carry AnimationClips as variables. I want to play the animation whenever the skills are activated....
You can access the direction the camera is facing with transform.forward: https://docs.unity3d.com/ScriptReference/Transform-forward.html You...
You are assuming that your gameobject has the PageScript component. If you casually reference a component like this, you should either mark your...
The length of the raycast should be Mathf.Abs(velocity.y), not rayLength
Now that I think about it, it kinda is just a global variable innit. I complete agree on the second point, ECS should be the standard workflow...
If I understand you correctly, you want to measure the rotation of the head relative to the body around the y-axis....
In line 40, surely you mean transform.localPosition.x > begin.x instead of transform.localPosition.x > end.x. But as general advice, you should...
I guess my main point was that if you let input control the player instead of the camera, you can control the camera however you want, so you can...
Alternatively you can read this instead: https://unity.com/how-to/architect-game-code-scriptable-objects
Do you have any programming or 3D modelling experience? If not, you should put off your game idea until after you have some fundamentals under...
Scriptable objects can absolutely be used to store dynamic values and transfer data between scenes. Check out this talk: [MEDIA]
The cross product has the property AxB = -BxA, so you can calculate A.Cross(B) and dot the result with Vector3.right relative to the player...
If you assign a list in the inspector, then explicitly instantiating the list with the new keyword is unnecessary. Otherwise you gotta instantiate...
You are rotating the camera based on user input and setting the player rotation to match rotation of the camera, which is a rather unusual way to...
Hello Unity Forums, Let's say I have multiple characters in my game, each with their separate inventories. What is the best way to save and load...