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Thank you, but 2.5.1 doesn't seem to solve the allocation. Looking at the profiler, half the allocations seem to happen when Spline calls a spline...
Is there a way to update knot position in code without incurring GC allocations? Current method: var pos =...
I have similar issue (build is darker), and it seems to be that Unity ignores my environment lighting settings and changes them to the default...
Running into this in 2021.3.2f1, but only in a build. All of my scenes have the exact same environmental lighting, no skyboxes, and only one scene...
Thanks. It was this- sticking to one pair has fixed it.
I currently have an issue where my prefabs instances aren't being removed. I have tried enabling Auto Add/Remove instances and then destroying the...
Thanks, that seems to have done the trick. Sorry accidentally deleted my original post as was going to repost it rephrased as thought I had...
How can I manually tick the physics simulation whilst using BehaviourPuppet? I am using this code in an Update function: float deltaTime =...
Thank you, this seems to works perfectly!
How am I able to pause the physics? I have a character which I can drop from height, and I want to be able to pause the physics and the...
Thanks for the advice. Will take a look at implementing it that way. Cheers!
Thanks for the quick replies! The mask texture doesn't change size after it is initially created, it will always be a fixed size relative to the...
[IMG] This is the shader as I have it currently. The mask texture is a 1000x1000 texture defaulted to black. I map it over a 500x500 terrain mesh...
Hello, Does anybody have any ideas on how I can create a blend between two textures I have on my terrain. [ATTACH] I am rendering the grass on...
https://forum.unity.com/threads/gpu-lightmapper-preview.561103/page-3#post-3885661 It's a Nvidia driver bug. Not sure if it's fixed in a newer...