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It's unfortunate, the Object.InstantiateAsync is basically useless for me because it doesn't accept scale. Like if you need to scatter objects...
Highly doubt it will ever be
Works for me, and everyone else who uses my shaders, so not sure what your doing wrong. And if your going to get pissed at me for trying to help...
Get out of a shader graph where you can actually see the code your writing? _Control1 is just passed to the material by the terrain when it has...
Unity's shader doesn't draw 8 layers in a single pass, instead it draws the terrain multiple times to the screen, blending the results with the...
use GPUAsyncReadbacks instead..
Specular color is flipped on URP - I filed a bug on it maybe 2 years ago..
So I guess the USD importer for unity is another project that's died before it was finished? Has anyone gotten a skinned mesh renderer to import...
It would be stupid to get rid of the hobby crowd and I don't think anyone is suggesting that. The problem is that right now the asset store is a...