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If all else fails, you should check the Event Log (in the windows control panel) and look for anything suspicious. And if you *really* want to...
My short answer is that I don't have an answer for you. But I do have some information that might be useful. This is a long-standing confusion...
To summarize: Just go through the process of importing an FBX. You should notice the same problems we do. I don't need any extra options or...
I don't think it's necessary to do anything really complex. All I really want is a couple of bugs fixed and maybe one new feature. Granted,...
I've been looking around and haven't seen an answer to this yet: It's July, and 2.5 has been out a while. When will this feature be available...
It would be nice if we could model these vis areas in a real 3d package and import them somehow instead of using scale/position inside Unity....
Ok, I've got it working. The view areas have to be completely contained inside the mesh. ON the mesh doesn't work, they have to be IN the mesh....
Hi dreamora, thanks for responding. I believe it's all set up correctly. The mesh was built as one piece (using extrusion) and then split into...
I'm not sure what I'm doing wrong here. This makes sense, given where the camera is: [img] This doesn't: [img] How can the areas on the...
Is there no support in unity for streaming sounds? Also, you can tell if your audio be being decoded in software by using Shark to sample the...
I don't know if this is relevant, but the recently described symptoms sounded familiar (hitching every 0.5 seconds) so I thought I'd toss this out...
Oh, sorry. I confused the "Unity Studios" and "Unity Technology" tag :)
Vote it up! :D http://feedback.unity3d.com/pages/15792-unity/suggestions/210672-fbximporter-correct-orientation-and-without-gameobject-hacks-...
:evil: If all the textures were imported upside-down, would you then ask us, "Well why don't you just flip all your images before you save...
It might be easier to compensate by modifying your max script to scale the mesh during export. There should be a way to set importer options,...
No, it doesn't.
Where are those on http://feedback.unity3d.com? Searching for "sprite" or "2d" turns up nothing.
I think you might want Quaternion.LookRotation.
I don't have much of a formal math education. This helped me a lot:...
Thanks dremora. (Edit: deleted a bunch of pointless stuff I wrote because I misinterpreted dreamora's comment that there's no scripting).