A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, everyone! In my project I'm using a second camera to render some stuff into a render texture. To do that I'm calling Camera.Render() inside...
@bgolus Thank you very much!
Hello, everyone! Just discovered that pixels that was discarded by clip() function or by failed stencil test are still managing to get to Normals...
Hello, everyone! In my project I'm using some simple custom post effects. The code looks like this: void OnPreRender() { _tempRT =...
@bgolus Thanks for your answer. This is sooo strange that I've never heard of this problem before. I will definitely pay more attention to my...
This is continuation of my older post (https://forum.unity3d.com/threads/baked-gi-issues-when-using-tangent-space-low-poly-models.487780/ ) which...
Hello, everyone! This is the first time I'm trying to use fully baked global illumination in my game and I'm disappointed. I'm using low poly...